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using System;
using System.Collections.Generic;
using System.IO;
using DiscoBot.DSA_Game.Characters;
using DSALib.Models.Dsa;
using Newtonsoft.Json;
namespace DSALib.Characters
{
public class Critter : Being, ICombatant
{
public CritterAttack lastAttack;
public Critter(int gw, int gs, int rs, int mr, int ko, int pa, string ini, List<CritterAttack> critterAttacks)
{
Gw = gw;
Gs = gs;
Rs = rs;
Mr = mr;
Ko = ko;
Pa = pa;
Ini = ini;
CritterAttacks = critterAttacks;
lastAttack = CritterAttacks[new Random().Next(critterAttacks.Count)];
}
public Critter()
{
}
public int Rs { get; set; }
public int Mr { get; set; }
public int Ko { get; set; }
public int Pa { get; set; }
public int Gs { get; set; }
public int Gw { get; set; }
public string Ini { get; set; }
public string Comment { get; set; }
public List<CritterAttack> CritterAttacks { get; set; }
public string Angriff(string talent, int erschwernis = 0)
{
throw new NotImplementedException();
}
public string Parade(string talent, int erschwernis = 0)
{
throw new NotImplementedException();
}
public static Critter Load(string path)
{
try
{
return
JsonConvert.DeserializeObject<Critter>(
File.ReadAllText(path)); // Deserialize Data and create Session Object
}
catch (Exception e)
{
Console.WriteLine($"Laden von Save-File {path} fehlgeschlagen." + e);
return null;
}
}
public void Save(string path = @"..\..\Critters\")
{
try
{
File.WriteAllText(path + Name + ".json",
JsonConvert.SerializeObject(this,
Formatting.Indented)); // Deserialize Data and create CommandInfo Struct
}
catch (Exception e)
{
Console.WriteLine($"Speichern von Save-File {path} fehlgeschlagen." + e);
}
}
}
}
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