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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DSALib.Auxiliary;
using Newtonsoft.Json;
namespace DSALib.DSA_Game.Save {
public static class Properties {
public static Dictionary<string, object> objects;
static Properties() {
objects = new Dictionary<string, object>();
/*this.objects.Add("Sounds", new List<Sound>());
this.objects.Add("CommandInfos", new List<CommandInfo>());*/
}
public static List<CommandInfo> CommandInfos {
get => objects["CommandInfo"] as List<CommandInfo>;
set => objects["CommandInfo"] = value;
} // use Properties.Commandinfos to access the abstract Object array
public static void Deserialize(string path = @"Properties") {
var files = Directory.GetFiles(path, "*.json");
foreach (var file in files)
try {
var name = file.Split('\\').Last().Split('.')[0].Replace('-', '.');
var data = File.ReadAllText(file);
var type = Type.GetType(name);
if (data.StartsWith("[")) type = typeof(List<>).MakeGenericType(type);
var o = JsonConvert.DeserializeObject(data, type);
objects.Add(name.Split('.').Last(), o);
}
catch (Exception e) {
// ignored
Console.WriteLine($"Laden von Save-File {file} fehlgeschlagen." + e);
}
}
public static void Serialize(string path = @"..\..\Properties\") {
try {
foreach (var o in objects) {
var assembly = o.Value is IList list
? list[0]?.GetType().FullName
: o.Value.GetType().FullName;
var name = path + assembly.Replace('.', '-') + ".json";
File.WriteAllText(name,
JsonConvert.SerializeObject(o.Value,
Formatting.Indented)); // Deserialize Data and create CommandInfo Struct
}
}
catch (Exception e) {
// ignored
Console.WriteLine("Speichern von Save-File fehlgeschlagen." + e);
}
}
}
}
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