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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DSALib.Auxiliary;
using Newtonsoft.Json;

namespace DSALib.DSA_Game.Save {
    public static class Properties {
        public static Dictionary<string, object> objects;

        static Properties() {
            objects = new Dictionary<string, object>();
            /*this.objects.Add("Sounds", new List<Sound>());
            this.objects.Add("CommandInfos", new List<CommandInfo>());*/
        }

        public static List<CommandInfo> CommandInfos {
            get => objects["CommandInfo"] as List<CommandInfo>;
            set => objects["CommandInfo"] = value;
        } // use Properties.Commandinfos to access the abstract Object array


        public static void Deserialize(string path = @"Properties") {
            var files = Directory.GetFiles(path, "*.json");

            foreach (var file in files)
                try {
                    var name = file.Split('\\').Last().Split('.')[0].Replace('-', '.');
                    var data = File.ReadAllText(file);
                    var type = Type.GetType(name);
                    if (data.StartsWith("[")) type = typeof(List<>).MakeGenericType(type);

                    var o = JsonConvert.DeserializeObject(data, type);
                    objects.Add(name.Split('.').Last(), o);
                }
                catch (Exception e) {
                    // ignored
                    Console.WriteLine($"Laden von Save-File {file} fehlgeschlagen." + e);
                }
        }

        public static void Serialize(string path = @"..\..\Properties\") {
            try {
                foreach (var o in objects) {
                    var assembly = o.Value is IList list
                        ? list[0]?.GetType().FullName
                        : o.Value.GetType().FullName;

                    var name = path + assembly.Replace('.', '-') + ".json";
                    File.WriteAllText(name,
                        JsonConvert.SerializeObject(o.Value,
                            Formatting.Indented)); // Deserialize Data and create CommandInfo Struct
                }
            }
            catch (Exception e) {
                // ignored
                Console.WriteLine("Speichern von Save-File fehlgeschlagen." + e);
            }
        }
    }
}