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authorTom Rix <trix@redhat.com>2022-04-23 09:44:02 -0400
committerAlex Deucher <alexander.deucher@amd.com>2022-04-26 11:43:51 -0400
commit790d8e8ecbacfa36be0b70e5a361e8ec4a55bdac (patch)
tree6222d4efe57463ca683de0b27ae5d8256664fff9 /drivers/gpu/drm/radeon/cik_blit_shaders.h
parent4ae182de39e90d5eb005d3de44963be58fb172a6 (diff)
drm/radeon: change cik_default_state table from global to static
Sparse reports these issues cik_blit_shaders.c:31:11: warning: symbol 'cik_default_state' was not declared. Should it be static? cik_blit_shaders.c:246:11: warning: symbol 'cik_default_size' was not declared. Should it be static? cik_default_state and cik_default_size are only used in cik.c. Single file symbols should be static. So move their definitions to cik_blit_shaders.h and change their storage-class-specifier to static. Remove unneeded cik_blit_shader.c Signed-off-by: Tom Rix <trix@redhat.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/radeon/cik_blit_shaders.h')
-rw-r--r--drivers/gpu/drm/radeon/cik_blit_shaders.h219
1 files changed, 217 insertions, 2 deletions
diff --git a/drivers/gpu/drm/radeon/cik_blit_shaders.h b/drivers/gpu/drm/radeon/cik_blit_shaders.h
index dfe7314f9ff4..d2a2e2316814 100644
--- a/drivers/gpu/drm/radeon/cik_blit_shaders.h
+++ b/drivers/gpu/drm/radeon/cik_blit_shaders.h
@@ -20,13 +20,228 @@
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
+ * Authors:
+ * Alex Deucher <alexander.deucher@amd.com>
*/
#ifndef CIK_BLIT_SHADERS_H
#define CIK_BLIT_SHADERS_H
-extern const u32 cik_default_state[];
+static const u32 cik_default_state[] =
+{
+ 0xc0066900,
+ 0x00000000,
+ 0x00000060, /* DB_RENDER_CONTROL */
+ 0x00000000, /* DB_COUNT_CONTROL */
+ 0x00000000, /* DB_DEPTH_VIEW */
+ 0x0000002a, /* DB_RENDER_OVERRIDE */
+ 0x00000000, /* DB_RENDER_OVERRIDE2 */
+ 0x00000000, /* DB_HTILE_DATA_BASE */
-extern const u32 cik_default_size;
+ 0xc0046900,
+ 0x00000008,
+ 0x00000000, /* DB_DEPTH_BOUNDS_MIN */
+ 0x00000000, /* DB_DEPTH_BOUNDS_MAX */
+ 0x00000000, /* DB_STENCIL_CLEAR */
+ 0x00000000, /* DB_DEPTH_CLEAR */
+
+ 0xc0036900,
+ 0x0000000f,
+ 0x00000000, /* DB_DEPTH_INFO */
+ 0x00000000, /* DB_Z_INFO */
+ 0x00000000, /* DB_STENCIL_INFO */
+
+ 0xc0016900,
+ 0x00000080,
+ 0x00000000, /* PA_SC_WINDOW_OFFSET */
+
+ 0xc00d6900,
+ 0x00000083,
+ 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
+ 0x00000000, /* PA_SC_CLIPRECT_0_TL */
+ 0x20002000, /* PA_SC_CLIPRECT_0_BR */
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0xaaaaaaaa, /* PA_SC_EDGERULE */
+ 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
+ 0x0000000f, /* CB_TARGET_MASK */
+ 0x0000000f, /* CB_SHADER_MASK */
+
+ 0xc0226900,
+ 0x00000094,
+ 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
+ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
+ 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
+
+ 0xc0046900,
+ 0x00000100,
+ 0xffffffff, /* VGT_MAX_VTX_INDX */
+ 0x00000000, /* VGT_MIN_VTX_INDX */
+ 0x00000000, /* VGT_INDX_OFFSET */
+ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
+
+ 0xc0046900,
+ 0x00000105,
+ 0x00000000, /* CB_BLEND_RED */
+ 0x00000000, /* CB_BLEND_GREEN */
+ 0x00000000, /* CB_BLEND_BLUE */
+ 0x00000000, /* CB_BLEND_ALPHA */
+
+ 0xc0016900,
+ 0x000001e0,
+ 0x00000000, /* CB_BLEND0_CONTROL */
+
+ 0xc00c6900,
+ 0x00000200,
+ 0x00000000, /* DB_DEPTH_CONTROL */
+ 0x00000000, /* DB_EQAA */
+ 0x00cc0010, /* CB_COLOR_CONTROL */
+ 0x00000210, /* DB_SHADER_CONTROL */
+ 0x00010000, /* PA_CL_CLIP_CNTL */
+ 0x00000004, /* PA_SU_SC_MODE_CNTL */
+ 0x00000100, /* PA_CL_VTE_CNTL */
+ 0x00000000, /* PA_CL_VS_OUT_CNTL */
+ 0x00000000, /* PA_CL_NANINF_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
+ 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
+
+ 0xc0116900,
+ 0x00000280,
+ 0x00000000, /* PA_SU_POINT_SIZE */
+ 0x00000000, /* PA_SU_POINT_MINMAX */
+ 0x00000008, /* PA_SU_LINE_CNTL */
+ 0x00000000, /* PA_SC_LINE_STIPPLE */
+ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
+ 0x00000000, /* VGT_HOS_CNTL */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000, /* VGT_GS_MODE */
+
+ 0xc0026900,
+ 0x00000292,
+ 0x00000000, /* PA_SC_MODE_CNTL_0 */
+ 0x00000000, /* PA_SC_MODE_CNTL_1 */
+
+ 0xc0016900,
+ 0x000002a1,
+ 0x00000000, /* VGT_PRIMITIVEID_EN */
+
+ 0xc0016900,
+ 0x000002a5,
+ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
+
+ 0xc0026900,
+ 0x000002a8,
+ 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
+ 0x00000000,
+
+ 0xc0026900,
+ 0x000002ad,
+ 0x00000000, /* VGT_REUSE_OFF */
+ 0x00000000,
+
+ 0xc0016900,
+ 0x000002d5,
+ 0x00000000, /* VGT_SHADER_STAGES_EN */
+
+ 0xc0016900,
+ 0x000002dc,
+ 0x0000aa00, /* DB_ALPHA_TO_MASK */
+
+ 0xc0066900,
+ 0x000002de,
+ 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0026900,
+ 0x000002e5,
+ 0x00000000, /* VGT_STRMOUT_CONFIG */
+ 0x00000000,
+
+ 0xc01b6900,
+ 0x000002f5,
+ 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
+ 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
+ 0x00000000, /* PA_SC_LINE_CNTL */
+ 0x00000000, /* PA_SC_AA_CONFIG */
+ 0x00000005, /* PA_SU_VTX_CNTL */
+ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
+ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
+ 0xffffffff,
+
+ 0xc0026900,
+ 0x00000316,
+ 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
+ 0x00000010, /* */
+};
+
+static const u32 cik_default_size = ARRAY_SIZE(cik_default_state);
#endif