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authorDave Airlie <airlied@redhat.com>2018-12-07 10:46:29 +1000
committerDave Airlie <airlied@redhat.com>2018-12-07 11:23:05 +1000
commite69aa5f9b97f7f871643336deb281db5cb14878b (patch)
tree1cc3fff133fe46c8e9b1c7c8f7c3840b56904912 /drivers/gpu/drm/v3d/v3d_irq.c
parent1f9a5dce3548d54d810b23e4e0b1d8c6d73a52d4 (diff)
parent0b258ed1a219a9776e8f6967eb34837ae0332e64 (diff)
Merge tag 'drm-misc-next-2018-12-06' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
Final changes to drm-misc-next for v4.21: UAPI Changes: Core Changes: - Add dma_fence_get_stub to dma-buf, and use it in drm/syncobj. - Add and use DRM_MODESET_LOCK_BEGIN/END helpers. - Small fixes to drm_atomic_helper_resume(), drm_mode_setcrtc() and drm_atomic_helper_commit_duplicated_state() - Fix drm_atomic_state_helper.[c] extraction. Driver Changes: - Small fixes to tinydrm, vkms, meson, rcar-du, virtio, vkms, v3d, and pl111. - vc4: Allow scaling and YUV formats on cursor planes. - v3d: Enable use of the Texture Formatting Unit, and fix prime imports of buffers from other drivers. - Add support for the AUO G101EVN010 panel. - sun4i: Enable support for the H6 display engine. Signed-off-by: Dave Airlie <airlied@redhat.com> [airlied: added drm/v3d: fix broken build to the merge commit] From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/321be9d3-ab75-5f92-8193-e5113662edef@linux.intel.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_irq.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c29
1 files changed, 24 insertions, 5 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index e07514eb11b5..69338da70ddc 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -4,8 +4,8 @@
/**
* DOC: Interrupt management for the V3D engine
*
- * When we take a binning or rendering flush done interrupt, we need
- * to signal the fence for that job so that the scheduler can queue up
+ * When we take a bin, render, or TFU done interrupt, we need to
+ * signal the fence for that job so that the scheduler can queue up
* the next one and unblock any waiters.
*
* When we take the binner out of memory interrupt, we need to
@@ -15,6 +15,7 @@
#include "v3d_drv.h"
#include "v3d_regs.h"
+#include "v3d_trace.h"
#define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \
V3D_INT_FLDONE | \
@@ -23,7 +24,8 @@
#define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
V3D_HUB_INT_MMU_PTI | \
- V3D_HUB_INT_MMU_CAP))
+ V3D_HUB_INT_MMU_CAP | \
+ V3D_HUB_INT_TFUC))
static void
v3d_overflow_mem_work(struct work_struct *work)
@@ -87,12 +89,20 @@ v3d_irq(int irq, void *arg)
}
if (intsts & V3D_INT_FLDONE) {
- dma_fence_signal(v3d->bin_job->bin.done_fence);
+ struct v3d_fence *fence =
+ to_v3d_fence(v3d->bin_job->bin.done_fence);
+
+ trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
+ dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_FRDONE) {
- dma_fence_signal(v3d->render_job->render.done_fence);
+ struct v3d_fence *fence =
+ to_v3d_fence(v3d->render_job->render.done_fence);
+
+ trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
+ dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
@@ -117,6 +127,15 @@ v3d_hub_irq(int irq, void *arg)
/* Acknowledge the interrupts we're handling here. */
V3D_WRITE(V3D_HUB_INT_CLR, intsts);
+ if (intsts & V3D_HUB_INT_TFUC) {
+ struct v3d_fence *fence =
+ to_v3d_fence(v3d->tfu_job->done_fence);
+
+ trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
+ dma_fence_signal(&fence->base);
+ status = IRQ_HANDLED;
+ }
+
if (intsts & (V3D_HUB_INT_MMU_WRV |
V3D_HUB_INT_MMU_PTI |
V3D_HUB_INT_MMU_CAP)) {