diff options
author | Dave Airlie <airlied@redhat.com> | 2018-12-07 10:46:29 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2018-12-07 11:23:05 +1000 |
commit | e69aa5f9b97f7f871643336deb281db5cb14878b (patch) | |
tree | 1cc3fff133fe46c8e9b1c7c8f7c3840b56904912 /drivers/gpu/drm/v3d/v3d_irq.c | |
parent | 1f9a5dce3548d54d810b23e4e0b1d8c6d73a52d4 (diff) | |
parent | 0b258ed1a219a9776e8f6967eb34837ae0332e64 (diff) |
Merge tag 'drm-misc-next-2018-12-06' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
Final changes to drm-misc-next for v4.21:
UAPI Changes:
Core Changes:
- Add dma_fence_get_stub to dma-buf, and use it in drm/syncobj.
- Add and use DRM_MODESET_LOCK_BEGIN/END helpers.
- Small fixes to drm_atomic_helper_resume(), drm_mode_setcrtc() and
drm_atomic_helper_commit_duplicated_state()
- Fix drm_atomic_state_helper.[c] extraction.
Driver Changes:
- Small fixes to tinydrm, vkms, meson, rcar-du, virtio, vkms,
v3d, and pl111.
- vc4: Allow scaling and YUV formats on cursor planes.
- v3d: Enable use of the Texture Formatting Unit, and fix
prime imports of buffers from other drivers.
- Add support for the AUO G101EVN010 panel.
- sun4i: Enable support for the H6 display engine.
Signed-off-by: Dave Airlie <airlied@redhat.com>
[airlied: added drm/v3d: fix broken build to the merge commit]
From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/321be9d3-ab75-5f92-8193-e5113662edef@linux.intel.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_irq.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_irq.c | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c index e07514eb11b5..69338da70ddc 100644 --- a/drivers/gpu/drm/v3d/v3d_irq.c +++ b/drivers/gpu/drm/v3d/v3d_irq.c @@ -4,8 +4,8 @@ /** * DOC: Interrupt management for the V3D engine * - * When we take a binning or rendering flush done interrupt, we need - * to signal the fence for that job so that the scheduler can queue up + * When we take a bin, render, or TFU done interrupt, we need to + * signal the fence for that job so that the scheduler can queue up * the next one and unblock any waiters. * * When we take the binner out of memory interrupt, we need to @@ -15,6 +15,7 @@ #include "v3d_drv.h" #include "v3d_regs.h" +#include "v3d_trace.h" #define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \ V3D_INT_FLDONE | \ @@ -23,7 +24,8 @@ #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \ V3D_HUB_INT_MMU_PTI | \ - V3D_HUB_INT_MMU_CAP)) + V3D_HUB_INT_MMU_CAP | \ + V3D_HUB_INT_TFUC)) static void v3d_overflow_mem_work(struct work_struct *work) @@ -87,12 +89,20 @@ v3d_irq(int irq, void *arg) } if (intsts & V3D_INT_FLDONE) { - dma_fence_signal(v3d->bin_job->bin.done_fence); + struct v3d_fence *fence = + to_v3d_fence(v3d->bin_job->bin.done_fence); + + trace_v3d_bcl_irq(&v3d->drm, fence->seqno); + dma_fence_signal(&fence->base); status = IRQ_HANDLED; } if (intsts & V3D_INT_FRDONE) { - dma_fence_signal(v3d->render_job->render.done_fence); + struct v3d_fence *fence = + to_v3d_fence(v3d->render_job->render.done_fence); + + trace_v3d_rcl_irq(&v3d->drm, fence->seqno); + dma_fence_signal(&fence->base); status = IRQ_HANDLED; } @@ -117,6 +127,15 @@ v3d_hub_irq(int irq, void *arg) /* Acknowledge the interrupts we're handling here. */ V3D_WRITE(V3D_HUB_INT_CLR, intsts); + if (intsts & V3D_HUB_INT_TFUC) { + struct v3d_fence *fence = + to_v3d_fence(v3d->tfu_job->done_fence); + + trace_v3d_tfu_irq(&v3d->drm, fence->seqno); + dma_fence_signal(&fence->base); + status = IRQ_HANDLED; + } + if (intsts & (V3D_HUB_INT_MMU_WRV | V3D_HUB_INT_MMU_PTI | V3D_HUB_INT_MMU_CAP)) { |