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authorLinus Torvalds <torvalds@linux-foundation.org>2018-12-25 11:48:26 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2018-12-25 11:48:26 -0800
commit4971f090aa7f6ce5daa094ce4334f6618f93a7eb (patch)
tree45d75782b7dedbec76a3ab82d2769f7707668071 /drivers/gpu/drm/v3d/v3d_sched.c
parentc76cd634eb5bfd497617ea224a54a03b545c8c4d (diff)
parent2a3c83f5fe0770d13bbb71b23674886ff4111f44 (diff)
Merge tag 'drm-next-2018-12-14' of git://anongit.freedesktop.org/drm/drm
Pull drm updates from Dave Airlie: "Core: - shared fencing staging removal - drop transactional atomic helpers and move helpers to new location - DP/MST atomic cleanup - Leasing cleanups and drop EXPORT_SYMBOL - Convert drivers to atomic helpers and generic fbdev. - removed deprecated obj_ref/unref in favour of get/put - Improve dumb callback documentation - MODESET_LOCK_BEGIN/END helpers panels: - CDTech panels, Banana Pi Panel, DLC1010GIG, - Olimex LCD-O-LinuXino, Samsung S6D16D0, Truly NT35597 WQXGA, - Himax HX8357D, simulated RTSM AEMv8. - GPD Win2 panel - AUO G101EVN010 vgem: - render node support ttm: - move global init out of drivers - fix LRU handling for ghost objects - Support for simultaneous submissions to multiple engines scheduler: - timeout/fault handling changes to help GPU recovery - helpers for hw with preemption support i915: - Scaler/Watermark fixes - DP MST + powerwell fixes - PSR fixes - Break long get/put shmemfs pages - Icelake fixes - Icelake DSI video mode enablement - Engine workaround improvements amdgpu: - freesync support - GPU reset enabled on CI, VI, SOC15 dGPUs - ABM support in DC - KFD support for vega12/polaris12 - SDMA paging queue on vega - More amdkfd code sharing - DCC scanout on GFX9 - DC kerneldoc - Updated SMU firmware for GFX8 chips - XGMI PSP + hive reset support - GPU reset - DC trace support - Powerplay updates for newer Polaris - Cursor plane update fast path - kfd dma-buf support virtio-gpu: - add EDID support vmwgfx: - pageflip with damage support nouveau: - Initial Turing TU104/TU106 modesetting support msm: - a2xx gpu support for apq8060 and imx5 - a2xx gpummu support - mdp4 display support for apq8060 - DPU fixes and cleanups - enhanced profiling support - debug object naming interface - get_iova/page pinning decoupling tegra: - Tegra194 host1x, VIC and display support enabled - Audio over HDMI for Tegra186 and Tegra194 exynos: - DMA/IOMMU refactoring - plane alpha + blend mode support - Color format fixes for mixer driver rcar-du: - R8A7744 and R8A77470 support - R8A77965 LVDS support imx: - fbdev emulation fix - multi-tiled scalling fixes - SPDX identifiers rockchip - dw_hdmi support - dw-mipi-dsi + dual dsi support - mailbox read size fix qxl: - fix cursor pinning vc4: - YUV support (scaling + cursor) v3d: - enable TFU (Texture Formatting Unit) mali-dp: - add support for linear tiled formats sun4i: - Display Engine 3 support - H6 DE3 mixer 0 support - H6 display engine support - dw-hdmi support - H6 HDMI phy support - implicit fence waiting - BGRX8888 support meson: - Overlay plane support - implicit fence waiting - HDMI 1.4 4k modes bridge: - i2c fixes for sii902x" * tag 'drm-next-2018-12-14' of git://anongit.freedesktop.org/drm/drm: (1403 commits) drm/amd/display: Add fast path for cursor plane updates drm/amdgpu: Enable GPU recovery by default for CI drm/amd/display: Fix duplicating scaling/underscan connector state drm/amd/display: Fix unintialized max_bpc state values Revert "drm/amd/display: Set RMX_ASPECT as default" drm/amdgpu: Fix stub function name drm/msm/dpu: Fix clock issue after bind failure drm/msm/dpu: Clean up dpu_media_info.h static inline functions drm/msm/dpu: Further cleanups for static inline functions drm/msm/dpu: Cleanup the debugfs functions drm/msm/dpu: Remove dpu_irq and unused functions drm/msm: Make irq_postinstall optional drm/msm/dpu: Cleanup callers of dpu_hw_blk_init drm/msm/dpu: Remove unused functions drm/msm/dpu: Remove dpu_crtc_is_enabled() drm/msm/dpu: Remove dpu_crtc_get_mixer_height drm/msm/dpu: Remove dpu_dbg drm/msm: dpu: Remove crtc_lock drm/msm: dpu: Remove vblank_requested flag from dpu_crtc drm/msm: dpu: Separate crtc assignment from vblank enable ...
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c152
1 files changed, 130 insertions, 22 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 9243dea6e6ad..f7508e907536 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -30,16 +30,34 @@ to_v3d_job(struct drm_sched_job *sched_job)
return container_of(sched_job, struct v3d_job, base);
}
+static struct v3d_tfu_job *
+to_tfu_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_tfu_job, base);
+}
+
static void
v3d_job_free(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
+ drm_sched_job_cleanup(sched_job);
+
v3d_exec_put(job->exec);
}
+static void
+v3d_tfu_job_free(struct drm_sched_job *sched_job)
+{
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+
+ drm_sched_job_cleanup(sched_job);
+
+ v3d_tfu_job_put(job);
+}
+
/**
- * Returns the fences that the bin job depends on, one by one.
+ * Returns the fences that the bin or render job depends on, one by one.
* v3d_job_run() won't be called until all of them have been signaled.
*/
static struct dma_fence *
@@ -76,6 +94,27 @@ v3d_job_dependency(struct drm_sched_job *sched_job,
return fence;
}
+/**
+ * Returns the fences that the TFU job depends on, one by one.
+ * v3d_tfu_job_run() won't be called until all of them have been
+ * signaled.
+ */
+static struct dma_fence *
+v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
+ struct drm_sched_entity *s_entity)
+{
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+ struct dma_fence *fence;
+
+ fence = job->in_fence;
+ if (fence) {
+ job->in_fence = NULL;
+ return fence;
+ }
+
+ return NULL;
+}
+
static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
@@ -147,31 +186,47 @@ static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
return fence;
}
-static void
-v3d_job_timedout(struct drm_sched_job *sched_job)
+static struct dma_fence *
+v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
- struct v3d_job *job = to_v3d_job(sched_job);
- struct v3d_exec_info *exec = job->exec;
- struct v3d_dev *v3d = exec->v3d;
- enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
- enum v3d_queue q;
- u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
- u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+ struct v3d_dev *v3d = job->v3d;
+ struct drm_device *dev = &v3d->drm;
+ struct dma_fence *fence;
- /* If the current address or return address have changed, then
- * the GPU has probably made progress and we should delay the
- * reset. This could fail if the GPU got in an infinite loop
- * in the CL, but that is pretty unlikely outside of an i-g-t
- * testcase.
- */
- if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
- job->timedout_ctca = ctca;
- job->timedout_ctra = ctra;
+ fence = v3d_fence_create(v3d, V3D_TFU);
+ if (IS_ERR(fence))
+ return NULL;
- schedule_delayed_work(&job->base.sched->work_tdr,
- job->base.sched->timeout);
- return;
+ v3d->tfu_job = job;
+ if (job->done_fence)
+ dma_fence_put(job->done_fence);
+ job->done_fence = dma_fence_get(fence);
+
+ trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
+
+ V3D_WRITE(V3D_TFU_IIA, job->args.iia);
+ V3D_WRITE(V3D_TFU_IIS, job->args.iis);
+ V3D_WRITE(V3D_TFU_ICA, job->args.ica);
+ V3D_WRITE(V3D_TFU_IUA, job->args.iua);
+ V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
+ V3D_WRITE(V3D_TFU_IOS, job->args.ios);
+ V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
+ if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
+ V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
+ V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
+ V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
}
+ /* ICFG kicks off the job. */
+ V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
+
+ return fence;
+}
+
+static void
+v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
+{
+ enum v3d_queue q;
mutex_lock(&v3d->reset_lock);
@@ -196,6 +251,39 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
mutex_unlock(&v3d->reset_lock);
}
+static void
+v3d_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
+ struct v3d_exec_info *exec = job->exec;
+ struct v3d_dev *v3d = exec->v3d;
+ enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
+
+ /* If the current address or return address have changed, then
+ * the GPU has probably made progress and we should delay the
+ * reset. This could fail if the GPU got in an infinite loop
+ * in the CL, but that is pretty unlikely outside of an i-g-t
+ * testcase.
+ */
+ if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
+ job->timedout_ctca = ctca;
+ job->timedout_ctra = ctra;
+ return;
+ }
+
+ v3d_gpu_reset_for_timeout(v3d, sched_job);
+}
+
+static void
+v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+
+ v3d_gpu_reset_for_timeout(job->v3d, sched_job);
+}
+
static const struct drm_sched_backend_ops v3d_sched_ops = {
.dependency = v3d_job_dependency,
.run_job = v3d_job_run,
@@ -203,6 +291,13 @@ static const struct drm_sched_backend_ops v3d_sched_ops = {
.free_job = v3d_job_free
};
+static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
+ .dependency = v3d_tfu_job_dependency,
+ .run_job = v3d_tfu_job_run,
+ .timedout_job = v3d_tfu_job_timedout,
+ .free_job = v3d_tfu_job_free
+};
+
int
v3d_sched_init(struct v3d_dev *v3d)
{
@@ -233,6 +328,19 @@ v3d_sched_init(struct v3d_dev *v3d)
return ret;
}
+ ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
+ &v3d_tfu_sched_ops,
+ hw_jobs_limit, job_hang_limit,
+ msecs_to_jiffies(hang_limit_ms),
+ "v3d_tfu");
+ if (ret) {
+ dev_err(v3d->dev, "Failed to create TFU scheduler: %d.",
+ ret);
+ drm_sched_fini(&v3d->queue[V3D_RENDER].sched);
+ drm_sched_fini(&v3d->queue[V3D_BIN].sched);
+ return ret;
+ }
+
return 0;
}