diff options
author | Dave Airlie <airlied@redhat.com> | 2019-01-31 14:19:45 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2019-02-01 09:34:20 +1000 |
commit | e09191d360ab54c7ac7a9b09287dcab81c30d8e3 (patch) | |
tree | be0c0a0ed2f0603ecaa430bd09811484adc04ee6 /drivers/gpu/drm/v3d/v3d_sched.c | |
parent | f91168f48556486743392b8838e20afbd84b7b7a (diff) | |
parent | 10117450735c7a7c0858095fb46a860e7037cb9a (diff) |
Merge branch 'drm-next-5.1' of git://people.freedesktop.org/~agd5f/linux into drm-next
New stuff for 5.1.
amdgpu:
- DC bandwidth formula updates
- Support for DCC on scanout surfaces
- Support for multiple IH rings on soc15 asics
- Fix xgmi locking
- Add sysfs interface to get pcie usage stats
- Simplify DC i2c/aux code
- Initial support for BACO on vega10/20
- New runtime SMU feature debug interface
- Expand existing sysfs power interfaces to new clock domains
- Handle kexec properly
- Simplify IH programming
- Rework doorbell handling across asics
- Drop old CI DPM implementation
- DC page flipping fixes
- Misc SR-IOV fixes
amdkfd:
- Simplify the interfaces between amdkfd and amdgpu
ttm:
- Add a callback to notify the driver when the lru changes
sched:
- Refactor mirror list handling
- Rework hw fence processing
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Alex Deucher <alexdeucher@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190125231517.26268-1-alexander.deucher@amd.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index f7508e907536..4704b2df3688 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -234,18 +234,21 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) for (q = 0; q < V3D_MAX_QUEUES; q++) { struct drm_gpu_scheduler *sched = &v3d->queue[q].sched; - kthread_park(sched->thread); - drm_sched_hw_job_reset(sched, (sched_job->sched == sched ? - sched_job : NULL)); + drm_sched_stop(sched); + + if(sched_job) + drm_sched_increase_karma(sched_job); } /* get the GPU back into the init state */ v3d_reset(v3d); + for (q = 0; q < V3D_MAX_QUEUES; q++) + drm_sched_resubmit_jobs(sched_job->sched); + /* Unblock schedulers and restart their jobs. */ for (q = 0; q < V3D_MAX_QUEUES; q++) { - drm_sched_job_recovery(&v3d->queue[q].sched); - kthread_unpark(v3d->queue[q].sched.thread); + drm_sched_start(&v3d->queue[q].sched, true); } mutex_unlock(&v3d->reset_lock); |