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authorDave Airlie <airlied@redhat.com>2019-01-31 14:19:45 +1000
committerDave Airlie <airlied@redhat.com>2019-02-01 09:34:20 +1000
commite09191d360ab54c7ac7a9b09287dcab81c30d8e3 (patch)
treebe0c0a0ed2f0603ecaa430bd09811484adc04ee6 /drivers/gpu/drm/v3d/v3d_sched.c
parentf91168f48556486743392b8838e20afbd84b7b7a (diff)
parent10117450735c7a7c0858095fb46a860e7037cb9a (diff)
Merge branch 'drm-next-5.1' of git://people.freedesktop.org/~agd5f/linux into drm-next
New stuff for 5.1. amdgpu: - DC bandwidth formula updates - Support for DCC on scanout surfaces - Support for multiple IH rings on soc15 asics - Fix xgmi locking - Add sysfs interface to get pcie usage stats - Simplify DC i2c/aux code - Initial support for BACO on vega10/20 - New runtime SMU feature debug interface - Expand existing sysfs power interfaces to new clock domains - Handle kexec properly - Simplify IH programming - Rework doorbell handling across asics - Drop old CI DPM implementation - DC page flipping fixes - Misc SR-IOV fixes amdkfd: - Simplify the interfaces between amdkfd and amdgpu ttm: - Add a callback to notify the driver when the lru changes sched: - Refactor mirror list handling - Rework hw fence processing Signed-off-by: Dave Airlie <airlied@redhat.com> From: Alex Deucher <alexdeucher@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190125231517.26268-1-alexander.deucher@amd.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index f7508e907536..4704b2df3688 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -234,18 +234,21 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
for (q = 0; q < V3D_MAX_QUEUES; q++) {
struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
- kthread_park(sched->thread);
- drm_sched_hw_job_reset(sched, (sched_job->sched == sched ?
- sched_job : NULL));
+ drm_sched_stop(sched);
+
+ if(sched_job)
+ drm_sched_increase_karma(sched_job);
}
/* get the GPU back into the init state */
v3d_reset(v3d);
+ for (q = 0; q < V3D_MAX_QUEUES; q++)
+ drm_sched_resubmit_jobs(sched_job->sched);
+
/* Unblock schedulers and restart their jobs. */
for (q = 0; q < V3D_MAX_QUEUES; q++) {
- drm_sched_job_recovery(&v3d->queue[q].sched);
- kthread_unpark(v3d->queue[q].sched.thread);
+ drm_sched_start(&v3d->queue[q].sched, true);
}
mutex_unlock(&v3d->reset_lock);