diff options
| author | Dave Airlie <airlied@redhat.com> | 2014-01-20 10:03:27 +1000 |
|---|---|---|
| committer | Dave Airlie <airlied@redhat.com> | 2014-01-20 10:03:27 +1000 |
| commit | 9354eafd893f45320a37da360e1728104e49cc2f (patch) | |
| tree | 8cd82ac2ff70ea3a9fd97b432f10c880b1d97a4c /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | |
| parent | 53dac830537b51df555ba5e7ebb236705b7eaa7c (diff) | |
| parent | 1985f99987ff04e1bb0405101dd8e25cf1b6b037 (diff) | |
Merge tag 'vmwgfx-next-2014-01-17' of git://people.freedesktop.org/~thomash/linux into drm-next
Pull request of 2014-01-17
Pull request for 3.14. One not so urgent fix, One huge device update.
The pull request corresponds to the patches sent out on dri-devel, except:
[PATCH 02/33], review tag typo pointed out by Matt Turner.
[PATCH 04/33], dropped. The new surface formats are never used.
The upcoming vmware svga2 hardware version 11 will introduce the concept
of "guest backed objects" or -resources. The device will in principle
get all
of its memory from the guest, which has big advantages from the device
point of view.
This means that vmwgfx contexts, shaders and surfaces need to be backed
by guest memory in the form of buffer objects called MOBs, presumably
short for MemoryOBjects, which are bound to the device in a special way.
This patch series introduces guest backed object support. Some new IOCTLs
are added to allocate these new guest backed object, and to optionally
provide
them with a backing MOB.
There is an update to the gallium driver that comes with this update, and
it will be pushed in the near timeframe presumably to a separate mesa branch
before merged to master.
* tag 'vmwgfx-next-2014-01-17' of git://people.freedesktop.org/~thomash/linux: (33 commits)
drm/vmwgfx: Invalidate surface on non-readback unbind
drm/vmwgfx: Silence the device command verifier
drm/vmwgfx: Implement 64-bit Otable- and MOB binding v2
drm/vmwgfx: Fix surface framebuffer check for guest-backed surfaces
drm/vmwgfx: Update otable definitions
drm/vmwgfx: Use the linux DMA api also for MOBs
drm/vmwgfx: Ditch the vmw_dummy_query_bo_prepare function
drm/vmwgfx: Persistent tracking of context bindings
drm/vmwgfx: Track context bindings and scrub them upon exiting execbuf
drm/vmwgfx: Block the BIND_SHADERCONSTS command
drm/vmwgfx: Add a parameter to get max MOB memory size
drm/vmwgfx: Implement a buffer object synccpu ioctl.
drm/vmwgfx: Make sure that the multisampling is off
drm/vmwgfx: Extend the command verifier to handle guest-backed on / off
drm/vmwgfx: Fix up the vmwgfx_drv.h header for new files
drm/vmwgfx: Enable 3D for new hardware version
drm/vmwgfx: Add new unused (by user-space) commands to the verifier
drm/vmwgfx: Validate guest-backed shader const commands
drm/vmwgfx: Add guest-backed shaders
drm/vmwgfx: Hook up guest-backed surfaces
...
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
| -rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c new file mode 100644 index 000000000000..813bd0a2abaf --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -0,0 +1,440 @@ +/************************************************************************** + * + * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "vmwgfx_drv.h" +#include "vmwgfx_resource_priv.h" +#include "ttm/ttm_placement.h" + +struct vmw_shader { + struct vmw_resource res; + SVGA3dShaderType type; + uint32_t size; +}; + +struct vmw_user_shader { + struct ttm_base_object base; + struct vmw_shader shader; +}; + +static void vmw_user_shader_free(struct vmw_resource *res); +static struct vmw_resource * +vmw_user_shader_base_to_res(struct ttm_base_object *base); + +static int vmw_gb_shader_create(struct vmw_resource *res); +static int vmw_gb_shader_bind(struct vmw_resource *res, + struct ttm_validate_buffer *val_buf); +static int vmw_gb_shader_unbind(struct vmw_resource *res, + bool readback, + struct ttm_validate_buffer *val_buf); +static int vmw_gb_shader_destroy(struct vmw_resource *res); + +static uint64_t vmw_user_shader_size; + +static const struct vmw_user_resource_conv user_shader_conv = { + .object_type = VMW_RES_SHADER, + .base_obj_to_res = vmw_user_shader_base_to_res, + .res_free = vmw_user_shader_free +}; + +const struct vmw_user_resource_conv *user_shader_converter = + &user_shader_conv; + + +static const struct vmw_res_func vmw_gb_shader_func = { + .res_type = vmw_res_shader, + .needs_backup = true, + .may_evict = true, + .type_name = "guest backed shaders", + .backup_placement = &vmw_mob_placement, + .create = vmw_gb_shader_create, + .destroy = vmw_gb_shader_destroy, + .bind = vmw_gb_shader_bind, + .unbind = vmw_gb_shader_unbind +}; + +/** + * Shader management: + */ + +static inline struct vmw_shader * +vmw_res_to_shader(struct vmw_resource *res) +{ + return container_of(res, struct vmw_shader, res); +} + +static void vmw_hw_shader_destroy(struct vmw_resource *res) +{ + (void) vmw_gb_shader_destroy(res); +} + +static int vmw_gb_shader_init(struct vmw_private *dev_priv, + struct vmw_resource *res, + uint32_t size, + uint64_t offset, + SVGA3dShaderType type, + struct vmw_dma_buffer *byte_code, + void (*res_free) (struct vmw_resource *res)) +{ + struct vmw_shader *shader = vmw_res_to_shader(res); + int ret; + + ret = vmw_resource_init(dev_priv, res, true, + res_free, &vmw_gb_shader_func); + + + if (unlikely(ret != 0)) { + if (res_free) + res_free(res); + else + kfree(res); + return ret; + } + + res->backup_size = size; + if (byte_code) { + res->backup = vmw_dmabuf_reference(byte_code); + res->backup_offset = offset; + } + shader->size = size; + shader->type = type; + + vmw_resource_activate(res, vmw_hw_shader_destroy); + return 0; +} + +static int vmw_gb_shader_create(struct vmw_resource *res) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct vmw_shader *shader = vmw_res_to_shader(res); + int ret; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDefineGBShader body; + } *cmd; + + if (likely(res->id != -1)) + return 0; + + ret = vmw_resource_alloc_id(res); + if (unlikely(ret != 0)) { + DRM_ERROR("Failed to allocate a shader id.\n"); + goto out_no_id; + } + + if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) { + ret = -EBUSY; + goto out_no_fifo; + } + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "creation.\n"); + ret = -ENOMEM; + goto out_no_fifo; + } + + cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.shid = res->id; + cmd->body.type = shader->type; + cmd->body.sizeInBytes = shader->size; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + (void) vmw_3d_resource_inc(dev_priv, false); + + return 0; + +out_no_fifo: + vmw_resource_release_id(res); +out_no_id: + return ret; +} + +static int vmw_gb_shader_bind(struct vmw_resource *res, + struct ttm_validate_buffer *val_buf) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdBindGBShader body; + } *cmd; + struct ttm_buffer_object *bo = val_buf->bo; + + BUG_ON(bo->mem.mem_type != VMW_PL_MOB); + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "binding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.shid = res->id; + cmd->body.mobid = bo->mem.start; + cmd->body.offsetInBytes = 0; + res->backup_dirty = false; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +static int vmw_gb_shader_unbind(struct vmw_resource *res, + bool readback, + struct ttm_validate_buffer *val_buf) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdBindGBShader body; + } *cmd; + struct vmw_fence_obj *fence; + + BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "unbinding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.shid = res->id; + cmd->body.mobid = SVGA3D_INVALID_ID; + cmd->body.offsetInBytes = 0; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + /* + * Create a fence object and fence the backup buffer. + */ + + (void) vmw_execbuf_fence_commands(NULL, dev_priv, + &fence, NULL); + + vmw_fence_single_bo(val_buf->bo, fence); + + if (likely(fence != NULL)) + vmw_fence_obj_unreference(&fence); + + return 0; +} + +static int vmw_gb_shader_destroy(struct vmw_resource *res) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDestroyGBShader body; + } *cmd; + + if (likely(res->id == -1)) + return 0; + + mutex_lock(&dev_priv->binding_mutex); + vmw_context_binding_res_list_kill(&res->binding_head); + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "destruction.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.shid = res->id; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + mutex_unlock(&dev_priv->binding_mutex); + vmw_resource_release_id(res); + vmw_3d_resource_dec(dev_priv, false); + + return 0; +} + +/** + * User-space shader management: + */ + +static struct vmw_resource * +vmw_user_shader_base_to_res(struct ttm_base_object *base) +{ + return &(container_of(base, struct vmw_user_shader, base)-> + shader.res); +} + +static void vmw_user_shader_free(struct vmw_resource *res) +{ + struct vmw_user_shader *ushader = + container_of(res, struct vmw_user_shader, shader.res); + struct vmw_private *dev_priv = res->dev_priv; + + ttm_base_object_kfree(ushader, base); + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_user_shader_size); +} + +/** + * This function is called when user space has no more references on the + * base object. It releases the base-object's reference on the resource object. + */ + +static void vmw_user_shader_base_release(struct ttm_base_object **p_base) +{ + struct ttm_base_object *base = *p_base; + struct vmw_resource *res = vmw_user_shader_base_to_res(base); + + *p_base = NULL; + vmw_resource_unreference(&res); +} + +int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data; + struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; + + return ttm_ref_object_base_unref(tfile, arg->handle, + TTM_REF_USAGE); +} + +int vmw_shader_define_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct vmw_private *dev_priv = vmw_priv(dev); + struct vmw_user_shader *ushader; + struct vmw_resource *res; + struct vmw_resource *tmp; + struct drm_vmw_shader_create_arg *arg = + (struct drm_vmw_shader_create_arg *)data; + struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; + struct vmw_master *vmaster = vmw_master(file_priv->master); + struct vmw_dma_buffer *buffer = NULL; + SVGA3dShaderType shader_type; + int ret; + + if (arg->buffer_handle != SVGA3D_INVALID_ID) { + ret = vmw_user_dmabuf_lookup(tfile, arg->buffer_handle, + &buffer); + if (unlikely(ret != 0)) { + DRM_ERROR("Could not find buffer for shader " + "creation.\n"); + return ret; + } + + if ((u64)buffer->base.num_pages * PAGE_SIZE < + (u64)arg->size + (u64)arg->offset) { + DRM_ERROR("Illegal buffer- or shader size.\n"); + ret = -EINVAL; + goto out_bad_arg; + } + } + + switch (arg->shader_type) { + case drm_vmw_shader_type_vs: + shader_type = SVGA3D_SHADERTYPE_VS; + break; + case drm_vmw_shader_type_ps: + shader_type = SVGA3D_SHADERTYPE_PS; + break; + case drm_vmw_shader_type_gs: + shader_type = SVGA3D_SHADERTYPE_GS; + break; + default: + DRM_ERROR("Illegal shader type.\n"); + ret = -EINVAL; + goto out_bad_arg; + } + + /* + * Approximate idr memory usage with 128 bytes. It will be limited + * by maximum number_of shaders anyway. + */ + + if (unlikely(vmw_user_shader_size == 0)) + vmw_user_shader_size = ttm_round_pot(sizeof(*ushader)) + + 128; + + ret = ttm_read_lock(&vmaster->lock, true); + if (unlikely(ret != 0)) + return ret; + + ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), + vmw_user_shader_size, + false, true); + if (unlikely(ret != 0)) { + if (ret != -ERESTARTSYS) + DRM_ERROR("Out of graphics memory for shader" + " creation.\n"); + goto out_unlock; + } + + ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); + if (unlikely(ushader == NULL)) { + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_user_shader_size); + ret = -ENOMEM; + goto out_unlock; + } + + res = &ushader->shader.res; + ushader->base.shareable = false; + ushader->base.tfile = NULL; + + /* + * From here on, the destructor takes over resource freeing. + */ + + ret = vmw_gb_shader_init(dev_priv, res, arg->size, + arg->offset, shader_type, buffer, + vmw_user_shader_free); + if (unlikely(ret != 0)) + goto out_unlock; + + tmp = vmw_resource_reference(res); + ret = ttm_base_object_init(tfile, &ushader->base, false, + VMW_RES_SHADER, + &vmw_user_shader_base_release, NULL); + + if (unlikely(ret != 0)) { + vmw_resource_unreference(&tmp); + goto out_err; + } + + arg->shader_handle = ushader->base.hash.key; +out_err: + vmw_resource_unreference(&res); +out_unlock: + ttm_read_unlock(&vmaster->lock); +out_bad_arg: + vmw_dmabuf_unreference(&buffer); + + return ret; + +} |
