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authorChristian König <christian.koenig@amd.com>2018-08-06 14:58:56 +0200
committerAlex Deucher <alexander.deucher@amd.com>2018-08-27 11:10:43 -0500
commit7b10574eac0b44f99e8e1d3ea9345a78d1fcaf07 (patch)
treea864df8cbbafb5cf64d6d7779ab3e800f4ccc311 /drivers/gpu
parent620e762f9a984fc3f77cd6f757581a21605ce125 (diff)
drm/scheduler: cleanup entity coding style
Cleanup coding style in sched_entity.c Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Huang Rui <ray.huang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu')
-rw-r--r--drivers/gpu/drm/scheduler/sched_entity.c167
1 files changed, 110 insertions, 57 deletions
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 1053f27af9df..1416edb2642a 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -44,7 +44,7 @@
* the entity
*
* Returns 0 on success or a negative error code on failure.
-*/
+ */
int drm_sched_entity_init(struct drm_sched_entity *entity,
struct drm_sched_rq **rq_list,
unsigned int num_rq_list,
@@ -88,7 +88,7 @@ EXPORT_SYMBOL(drm_sched_entity_init);
*/
static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
{
- rmb();
+ rmb(); /* for list_empty to work without lock */
if (list_empty(&entity->list) ||
spsc_queue_peek(&entity->job_queue) == NULL)
@@ -140,26 +140,15 @@ drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
return rq;
}
-static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
- struct dma_fence_cb *cb)
-{
- struct drm_sched_job *job = container_of(cb, struct drm_sched_job,
- finish_cb);
- drm_sched_fence_finished(job->s_fence);
- WARN_ON(job->s_fence->parent);
- dma_fence_put(&job->s_fence->finished);
- job->sched->ops->free_job(job);
-}
-
-
/**
* drm_sched_entity_flush - Flush a context entity
*
* @entity: scheduler entity
* @timeout: time to wait in for Q to become empty in jiffies.
*
- * Splitting drm_sched_entity_fini() into two functions, The first one does the waiting,
- * removes the entity from the runqueue and returns an error when the process was killed.
+ * Splitting drm_sched_entity_fini() into two functions, The first one does the
+ * waiting, removes the entity from the runqueue and returns an error when the
+ * process was killed.
*
* Returns the remaining time in jiffies left from the input timeout
*/
@@ -173,7 +162,7 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
/**
* The client will not queue more IBs during this fini, consume existing
* queued IBs or discard them on SIGKILL
- */
+ */
if (current->flags & PF_EXITING) {
if (timeout)
ret = wait_event_timeout(
@@ -196,6 +185,65 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
EXPORT_SYMBOL(drm_sched_entity_flush);
/**
+ * drm_sched_entity_kill_jobs - helper for drm_sched_entity_kill_jobs
+ *
+ * @f: signaled fence
+ * @cb: our callback structure
+ *
+ * Signal the scheduler finished fence when the entity in question is killed.
+ */
+static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
+ struct dma_fence_cb *cb)
+{
+ struct drm_sched_job *job = container_of(cb, struct drm_sched_job,
+ finish_cb);
+
+ drm_sched_fence_finished(job->s_fence);
+ WARN_ON(job->s_fence->parent);
+ dma_fence_put(&job->s_fence->finished);
+ job->sched->ops->free_job(job);
+}
+
+/**
+ * drm_sched_entity_kill_jobs - Make sure all remaining jobs are killed
+ *
+ * @entity: entity which is cleaned up
+ *
+ * Makes sure that all remaining jobs in an entity are killed before it is
+ * destroyed.
+ */
+static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
+{
+ struct drm_sched_job *job;
+ int r;
+
+ while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
+ struct drm_sched_fence *s_fence = job->s_fence;
+
+ drm_sched_fence_scheduled(s_fence);
+ dma_fence_set_error(&s_fence->finished, -ESRCH);
+
+ /*
+ * When pipe is hanged by older entity, new entity might
+ * not even have chance to submit it's first job to HW
+ * and so entity->last_scheduled will remain NULL
+ */
+ if (!entity->last_scheduled) {
+ drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
+ continue;
+ }
+
+ r = dma_fence_add_callback(entity->last_scheduled,
+ &job->finish_cb,
+ drm_sched_entity_kill_jobs_cb);
+ if (r == -ENOENT)
+ drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
+ else if (r)
+ DRM_ERROR("fence add callback failed (%d)\n", r);
+ }
+}
+
+/**
* drm_sched_entity_cleanup - Destroy a context entity
*
* @entity: scheduler entity
@@ -215,9 +263,6 @@ void drm_sched_entity_fini(struct drm_sched_entity *entity)
* remove them here.
*/
if (spsc_queue_peek(&entity->job_queue)) {
- struct drm_sched_job *job;
- int r;
-
/* Park the kernel for a moment to make sure it isn't processing
* our enity.
*/
@@ -230,27 +275,7 @@ void drm_sched_entity_fini(struct drm_sched_entity *entity)
entity->dependency = NULL;
}
- while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
- struct drm_sched_fence *s_fence = job->s_fence;
- drm_sched_fence_scheduled(s_fence);
- dma_fence_set_error(&s_fence->finished, -ESRCH);
-
- /*
- * When pipe is hanged by older entity, new entity might
- * not even have chance to submit it's first job to HW
- * and so entity->last_scheduled will remain NULL
- */
- if (!entity->last_scheduled) {
- drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
- } else {
- r = dma_fence_add_callback(entity->last_scheduled, &job->finish_cb,
- drm_sched_entity_kill_jobs_cb);
- if (r == -ENOENT)
- drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
- else if (r)
- DRM_ERROR("fence add callback failed (%d)\n", r);
- }
- }
+ drm_sched_entity_kill_jobs(entity);
}
dma_fence_put(entity->last_scheduled);
@@ -273,21 +298,31 @@ void drm_sched_entity_destroy(struct drm_sched_entity *entity)
}
EXPORT_SYMBOL(drm_sched_entity_destroy);
-static void drm_sched_entity_wakeup(struct dma_fence *f, struct dma_fence_cb *cb)
+/**
+ * drm_sched_entity_clear_dep - callback to clear the entities dependency
+ */
+static void drm_sched_entity_clear_dep(struct dma_fence *f,
+ struct dma_fence_cb *cb)
{
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
+
entity->dependency = NULL;
dma_fence_put(f);
- drm_sched_wakeup(entity->rq->sched);
}
-static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb *cb)
+/**
+ * drm_sched_entity_clear_dep - callback to clear the entities dependency and
+ * wake up scheduler
+ */
+static void drm_sched_entity_wakeup(struct dma_fence *f,
+ struct dma_fence_cb *cb)
{
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
- entity->dependency = NULL;
- dma_fence_put(f);
+
+ drm_sched_entity_clear_dep(f, cb);
+ drm_sched_wakeup(entity->rq->sched);
}
/**
@@ -325,19 +360,27 @@ void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
}
EXPORT_SYMBOL(drm_sched_entity_set_priority);
+/**
+ * drm_sched_entity_add_dependency_cb - add callback for the entities dependency
+ *
+ * @entity: entity with dependency
+ *
+ * Add a callback to the current dependency of the entity to wake up the
+ * scheduler when the entity becomes available.
+ */
static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
- struct dma_fence * fence = entity->dependency;
+ struct dma_fence *fence = entity->dependency;
struct drm_sched_fence *s_fence;
if (fence->context == entity->fence_context ||
- fence->context == entity->fence_context + 1) {
- /*
- * Fence is a scheduled/finished fence from a job
- * which belongs to the same entity, we can ignore
- * fences from ourself
- */
+ fence->context == entity->fence_context + 1) {
+ /*
+ * Fence is a scheduled/finished fence from a job
+ * which belongs to the same entity, we can ignore
+ * fences from ourself
+ */
dma_fence_put(entity->dependency);
return false;
}
@@ -369,19 +412,29 @@ static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
return false;
}
+/**
+ * drm_sched_entity_pop_job - get a ready to be scheduled job from the entity
+ *
+ * @entity: entity to get the job from
+ *
+ * Process all dependencies and try to get one job from the entities queue.
+ */
struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
- struct drm_sched_job *sched_job = to_drm_sched_job(
- spsc_queue_peek(&entity->job_queue));
+ struct drm_sched_job *sched_job;
+ sched_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
if (!sched_job)
return NULL;
- while ((entity->dependency = sched->ops->dependency(sched_job, entity))) {
+ while ((entity->dependency =
+ sched->ops->dependency(sched_job, entity))) {
+
if (drm_sched_entity_add_dependency_cb(entity)) {
- trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
+ trace_drm_sched_job_wait_dep(sched_job,
+ entity->dependency);
return NULL;
}
}