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authorMikko Perttunen <mperttunen@nvidia.com>2021-03-29 16:38:28 +0300
committerThierry Reding <treding@nvidia.com>2021-03-30 19:53:24 +0200
commit86cec7ece3e62517e2bc0fd796a8a8da4193e7e5 (patch)
treeac83fd9661b0b4ce7a5de358715a0ca01e3e1ae8 /include/linux/host1x.h
parent01990be33389d59f6b5c7dce0e8580263df1aa0c (diff)
gpu: host1x: Allow syncpoints without associated client
Syncpoints don't need to be associated with any client, so remove the property, and expose host1x_syncpt_alloc. This will allow allocating syncpoints without prior knowledge of the engine that it will be used with. Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com> Signed-off-by: Thierry Reding <treding@nvidia.com>
Diffstat (limited to 'include/linux/host1x.h')
-rw-r--r--include/linux/host1x.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/linux/host1x.h b/include/linux/host1x.h
index 9eb77c87a83b..7137ce0e35d4 100644
--- a/include/linux/host1x.h
+++ b/include/linux/host1x.h
@@ -154,6 +154,9 @@ int host1x_syncpt_wait(struct host1x_syncpt *sp, u32 thresh, long timeout,
struct host1x_syncpt *host1x_syncpt_request(struct host1x_client *client,
unsigned long flags);
void host1x_syncpt_free(struct host1x_syncpt *sp);
+struct host1x_syncpt *host1x_syncpt_alloc(struct host1x *host,
+ unsigned long flags,
+ const char *name);
struct host1x_syncpt_base *host1x_syncpt_get_base(struct host1x_syncpt *sp);
u32 host1x_syncpt_base_id(struct host1x_syncpt_base *base);