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author | Jens Axboe <axboe@kernel.dk> | 2022-07-24 18:41:03 -0600 |
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committer | Jens Axboe <axboe@kernel.dk> | 2022-07-24 18:41:03 -0600 |
commit | 4effe18fc0da27ae5d51a702841e87fa13b8a32d (patch) | |
tree | 468f353a3713c93b27e7b2c262efd747e66ff199 /tools/objtool/arch/x86/decode.c | |
parent | 32e09298c8b3ff29177c825ab711a4a692d4caad (diff) | |
parent | f6b543fd03d347e8bf245cee4f2d54eb6ffd8fcb (diff) |
Merge branch 'for-5.20/io_uring' into for-5.20/io_uring-zerocopy-send
* for-5.20/io_uring: (716 commits)
io_uring: ensure REQ_F_ISREG is set async offload
net: fix compat pointer in get_compat_msghdr()
io_uring: Don't require reinitable percpu_ref
io_uring: fix types in io_recvmsg_multishot_overflow
io_uring: Use atomic_long_try_cmpxchg in __io_account_mem
io_uring: support multishot in recvmsg
net: copy from user before calling __get_compat_msghdr
net: copy from user before calling __copy_msghdr
io_uring: support 0 length iov in buffer select in compat
io_uring: fix multishot ending when not polled
io_uring: add netmsg cache
io_uring: impose max limit on apoll cache
io_uring: add abstraction around apoll cache
io_uring: move apoll cache to poll.c
io_uring: consolidate hash_locked io-wq handling
io_uring: clear REQ_F_HASH_LOCKED on hash removal
io_uring: don't race double poll setting REQ_F_ASYNC_DATA
io_uring: don't miss setting REQ_F_DOUBLE_POLL
io_uring: disable multishot recvmsg
io_uring: only trace one of complete or overflow
...
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'tools/objtool/arch/x86/decode.c')
-rw-r--r-- | tools/objtool/arch/x86/decode.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/objtool/arch/x86/decode.c b/tools/objtool/arch/x86/decode.c index 8b990a52aada..c260006106be 100644 --- a/tools/objtool/arch/x86/decode.c +++ b/tools/objtool/arch/x86/decode.c @@ -787,3 +787,8 @@ bool arch_is_retpoline(struct symbol *sym) { return !strncmp(sym->name, "__x86_indirect_", 15); } + +bool arch_is_rethunk(struct symbol *sym) +{ + return !strcmp(sym->name, "__x86_return_thunk"); +} |