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authorTrueDoctor <d-kobert@web.de>2018-06-15 21:58:34 +0200
committerTrueDoctor <d-kobert@web.de>2018-06-15 21:58:34 +0200
commitba1f440d0762ab77cd3f08734043df7db5b4329e (patch)
tree23d8c796ce19e6475ba4a0673ec24daa35384442 /DiscoBot/DSA_Game/Characters
parent2bfbc16288454790f4c4cfa8ecace3518ee30059 (diff)
implemented session saves
Diffstat (limited to 'DiscoBot/DSA_Game/Characters')
-rw-r--r--DiscoBot/DSA_Game/Characters/Character.cs4
-rw-r--r--DiscoBot/DSA_Game/Characters/SaveChar.cs69
2 files changed, 71 insertions, 2 deletions
diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs
index c1acd39..6616a03 100644
--- a/DiscoBot/DSA_Game/Characters/Character.cs
+++ b/DiscoBot/DSA_Game/Characters/Character.cs
@@ -222,9 +222,9 @@
this.Lebenspunkte_Aktuell = this.Lebenspunkte_Basis;
this.Astralpunkte_Aktuell = this.Astralpunkte_Basis;
this.Ausdauer_Aktuell = this.Ausdauer_Basis;
-
-
+
}
+
private void Load(string path)
{
diff --git a/DiscoBot/DSA_Game/Characters/SaveChar.cs b/DiscoBot/DSA_Game/Characters/SaveChar.cs
new file mode 100644
index 0000000..94538bb
--- /dev/null
+++ b/DiscoBot/DSA_Game/Characters/SaveChar.cs
@@ -0,0 +1,69 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace DiscoBot.DSA_Game.Characters
+{
+ public class SaveChar : ICharacter
+ {
+ public string Name { get; set; }
+
+ public int Lebenspunkte_Basis { get; set; }
+
+ public int Lebenspunkte_Aktuell { get; set; }
+
+ public int Ausdauer_Basis { get; set; }
+
+ public int Ausdauer_Aktuell { get; set; }
+
+ public int Astralpunkte_Basis { get; set; }
+
+ public int Astralpunkte_Aktuell { get; set; }
+
+ public static SaveChar FromICharacter(ICharacter c)
+ {
+ return new SaveChar
+ {
+ Astralpunkte_Aktuell = c.Astralpunkte_Aktuell,
+ Astralpunkte_Basis = c.Astralpunkte_Basis,
+ Ausdauer_Aktuell = c.Ausdauer_Aktuell,
+ Ausdauer_Basis = c.Ausdauer_Basis,
+ Lebenspunkte_Aktuell = c.Lebenspunkte_Aktuell,
+ Lebenspunkte_Basis = c.Lebenspunkte_Basis,
+ Name = c.Name
+ };
+ }
+
+ public string TestTalent(string talent, int erschwernis = 0)
+ {
+ throw new NotImplementedException();
+ }
+
+ public string TestEigenschaft(string eigenschaft, int erschwernis = 0)
+ {
+ throw new NotImplementedException();
+ }
+
+ public string Angriff(string talent, int erschwernis = 0)
+ {
+ throw new NotImplementedException();
+ }
+
+ public string Parade(string talent, int erschwernis = 0)
+ {
+ throw new NotImplementedException();
+ }
+
+ public string Fernkampf(string talent, int erschwernis = 0)
+ {
+ throw new NotImplementedException();
+ }
+
+ public string TestZauber(string waffe, int erschwernis)
+ {
+ throw new NotImplementedException();
+ }
+ }
+}