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authorTrueDoctor <d-kobert@web.de>2018-07-09 00:47:20 +0200
committerTrueDoctor <d-kobert@web.de>2018-07-09 00:47:20 +0200
commitdeb3640255abe60289e042944abf66bedcf1184e (patch)
tree77654523901f42ed3c26ddcde12bc1ff5314531d /DiscoBot
parentf0d68ad8edb06ff68400644fd4c943f66705cc97 (diff)
Revert "Reworked inheritance structure"
This reverts commit f0d68ad8edb06ff68400644fd4c943f66705cc97.
Diffstat (limited to 'DiscoBot')
-rw-r--r--DiscoBot/DSA_Game/Characters/Being.cs23
-rw-r--r--DiscoBot/DSA_Game/Characters/Character.cs15
-rw-r--r--DiscoBot/DSA_Game/Characters/Combatant.cs26
-rw-r--r--DiscoBot/DSA_Game/Characters/Entity.cs18
-rw-r--r--DiscoBot/DSA_Game/Characters/ICharacter.cs19
-rw-r--r--DiscoBot/DSA_Game/Characters/NPC.cs13
-rw-r--r--DiscoBot/DiscoBot.csproj3
7 files changed, 44 insertions, 73 deletions
diff --git a/DiscoBot/DSA_Game/Characters/Being.cs b/DiscoBot/DSA_Game/Characters/Being.cs
deleted file mode 100644
index 154e69e..0000000
--- a/DiscoBot/DSA_Game/Characters/Being.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace DiscoBot.DSA_Game.Characters
-{
- public class Being : Entity
- {
- public int Lebenspunkte_Basis { get; set; } = 30;
-
- public int Lebenspunkte_Aktuell { get; set; } = 30;
-
- public int Ausdauer_Basis { get; set; } = 30;
-
- public int Ausdauer_Aktuell { get; set; } = 30;
-
- public int Astralpunkte_Basis { get; set; } = 0;
-
- public int Astralpunkte_Aktuell { get; set; } = 0;
- }
-}
diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs
index c2d14eb..6616a03 100644
--- a/DiscoBot/DSA_Game/Characters/Character.cs
+++ b/DiscoBot/DSA_Game/Characters/Character.cs
@@ -9,7 +9,7 @@
using DiscoBot.Audio;
using DiscoBot.Auxiliary;
- public class Character : Being, ICharacter
+ public class Character : ICharacter
{
public Character()
{
@@ -61,6 +61,19 @@
this.Post_process(); // calculate derived values
}
+ public string Name { get; set; } // char name
+
+ public int Lebenspunkte_Basis { get; set; }
+ public int Lebenspunkte_Aktuell { get; set; }
+
+ public int Astralpunkte_Basis { get; set; }
+ public int Astralpunkte_Aktuell { get; set; }
+
+ public int Ausdauer_Basis { get; set; }
+ public int Ausdauer_Aktuell { get; set; }
+
+
+
public Dictionary<string, int> Eigenschaften { get; set; } = new Dictionary<string, int>(); // char properties
public List<Talent> Talente { get; set; } = new List<Talent>(); // list of talent objects (talents)
diff --git a/DiscoBot/DSA_Game/Characters/Combatant.cs b/DiscoBot/DSA_Game/Characters/Combatant.cs
deleted file mode 100644
index a99bff9..0000000
--- a/DiscoBot/DSA_Game/Characters/Combatant.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace DiscoBot.DSA_Game.Characters
-{
- public interface ICombatant
- {
- string Name { get; set; }
-
- int Lebenspunkte_Basis { get; set; }
- int Lebenspunkte_Aktuell { get; set; }
-
- int Ausdauer_Basis { get; set; }
- int Ausdauer_Aktuell { get; set; }
-
- int Astralpunkte_Basis { get; set; }
- int Astralpunkte_Aktuell { get; set; }
-
- string Angriff(string talent, int erschwernis = 0);
-
- string Parade(string talent, int erschwernis = 0);
- }
-}
diff --git a/DiscoBot/DSA_Game/Characters/Entity.cs b/DiscoBot/DSA_Game/Characters/Entity.cs
deleted file mode 100644
index f8e7a12..0000000
--- a/DiscoBot/DSA_Game/Characters/Entity.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace DiscoBot.DSA_Game.Characters
-{
- public class Entity
- {
- public string Name { get; set; }
-
- public override string ToString()
- {
- return this.Name;
- }
- }
-}
diff --git a/DiscoBot/DSA_Game/Characters/ICharacter.cs b/DiscoBot/DSA_Game/Characters/ICharacter.cs
index aabebe6..3ec4258 100644
--- a/DiscoBot/DSA_Game/Characters/ICharacter.cs
+++ b/DiscoBot/DSA_Game/Characters/ICharacter.cs
@@ -1,11 +1,28 @@
namespace DiscoBot.DSA_Game.Characters
{
- public interface ICharacter : ICombatant
+ public interface ICharacter
{
+ string Name { get; set; }
+
+ int Lebenspunkte_Basis { get; set; }
+ int Lebenspunkte_Aktuell { get; set; }
+
+ int Ausdauer_Basis { get; set; }
+ int Ausdauer_Aktuell { get; set; }
+
+ int Astralpunkte_Basis { get; set; }
+ int Astralpunkte_Aktuell { get; set; }
+
+ //int Karmapunkte { get; set; }
+
string TestTalent(string talent, int erschwernis = 0);
string TestEigenschaft(string eigenschaft, int erschwernis = 0);
+ string Angriff(string talent, int erschwernis = 0);
+
+ string Parade(string talent, int erschwernis = 0);
+
string Fernkampf(string talent, int erschwernis = 0);
string TestZauber(string waffe, int erschwernis);
diff --git a/DiscoBot/DSA_Game/Characters/NPC.cs b/DiscoBot/DSA_Game/Characters/NPC.cs
index c135e30..0894df6 100644
--- a/DiscoBot/DSA_Game/Characters/NPC.cs
+++ b/DiscoBot/DSA_Game/Characters/NPC.cs
@@ -5,7 +5,7 @@
using DiscoBot.Auxiliary;
using DiscoBot.DSA_Game.Characters;
- public class Npc : Being, ICharacter
+ public class Npc : ICharacter
{
private readonly int mean, stDv;
@@ -16,6 +16,17 @@
this.Name = name;
}
+ public string Name { get; set; }
+
+ public int Lebenspunkte_Basis { get; set; }
+ public int Lebenspunkte_Aktuell { get; set; }
+
+ public int Astralpunkte_Basis { get; set; }
+ public int Astralpunkte_Aktuell { get; set; }
+
+ public int Ausdauer_Basis { get; set; }
+ public int Ausdauer_Aktuell { get; set; }
+
public string TestTalent(string talent, int tap = 3)
{
for (int i = 0; i <= 2; i++)
diff --git a/DiscoBot/DiscoBot.csproj b/DiscoBot/DiscoBot.csproj
index efadae4..e0f8668 100644
--- a/DiscoBot/DiscoBot.csproj
+++ b/DiscoBot/DiscoBot.csproj
@@ -104,10 +104,7 @@
<Compile Include="Auxiliary\TalentEnumerableExtension.cs" />
<Compile Include="Commands\LebenUndAstral.cs" />
<Compile Include="Commands\HeldList.cs" />
- <Compile Include="DSA_Game\Characters\Being.cs" />
- <Compile Include="DSA_Game\Characters\Combatant.cs" />
<Compile Include="DSA_Game\Characters\SaveChar.cs" />
- <Compile Include="DSA_Game\Characters\Entity.cs" />
<Compile Include="DSA_Game\KampfTalent.cs" />
<Compile Include="Audio\Soundeffects.cs" />
<Compile Include="Auxiliary\Permissions.cs" />