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path: root/DiscoBot/DSA_Game/Characters/Character.cs
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Diffstat (limited to 'DiscoBot/DSA_Game/Characters/Character.cs')
-rw-r--r--DiscoBot/DSA_Game/Characters/Character.cs19
1 files changed, 16 insertions, 3 deletions
diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs
index d92fc63..5c39fc5 100644
--- a/DiscoBot/DSA_Game/Characters/Character.cs
+++ b/DiscoBot/DSA_Game/Characters/Character.cs
@@ -118,7 +118,12 @@
var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First();
if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
{
- SoundEffects.Play(Sound.Wrong);
+ try
+ {
+ SoundEffects.Play(Sound.Wrong);
+ }
+ catch { }
+
return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
}
@@ -142,7 +147,11 @@
if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
{
- SoundEffects.Play(Sound.Wrong);
+ try
+ {
+ SoundEffects.Play(Sound.Wrong);
+ }
+ catch { }
return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
}
@@ -166,7 +175,11 @@
var attack = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First();
if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
{
- SoundEffects.Play(Sound.Wrong);
+ try
+ {
+ SoundEffects.Play(Sound.Wrong);
+ }
+ catch { }
return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
}