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-rw-r--r--WebInterface/NodeJSServer/src/js/src_old/modules/playModule.js46
-rw-r--r--WebInterface/NodeJSServer/src/js/src_old/modules/server-client.js93
-rw-r--r--WebInterface/NodeJSServer/src/js/src_old/modules/ui/login-modal.js181
-rw-r--r--WebInterface/NodeJSServer/src/js/src_old/modules/ui/modal.js67
-rw-r--r--WebInterface/NodeJSServer/src/js/src_old/modules/ui/server-listing.js67
5 files changed, 0 insertions, 454 deletions
diff --git a/WebInterface/NodeJSServer/src/js/src_old/modules/playModule.js b/WebInterface/NodeJSServer/src/js/src_old/modules/playModule.js
deleted file mode 100644
index 931f598..0000000
--- a/WebInterface/NodeJSServer/src/js/src_old/modules/playModule.js
+++ /dev/null
@@ -1,46 +0,0 @@
-// TODO: Handle disconnect
-
-/**
- * Handles ingame networking;
- */
-export default class GameClient {
- /**
- * Defines basic attributes
- * @param {string} user The username of the player
- * @param {HubConnection} connection Already established connection to the
- * server
- */
- constructor(user, connection) {
- this.user = user;
- this.connection = connection;
- }
-
- /**
- * Registers chat html component
- * @param {string} chatId Id of chat component
- */
- registerChat(chatId) {
- this.chat = document.getElementById(chatId);
- this.messageList = this.chat.querySelector('#message-list');
- this.messageInput = this.chat.querySelector('#input-message');
- this.messageSend = this.chat.querySelector('#send-message');
-
- this.connection.on('ReceiveMessage', (user, message) => {
- let msg = message.replace(/&/g, '&')
- .replace(/</g, '&lt;')
- .replace(/>/g, '&gt;');
- let encodedMsg = user + ' sagt: ' + msg;
-
- let messageP = document.createElement('p');
- messageP.class = 'message';
- messageP.textContent = encodedMsg;
-
- this.messageList.appendChild(messageP);
- });
-
- this.messageSend.addEventListener('click', () => {
- let message = this.messageInput.value;
- this.connection.invoke('SendMessage', this.user, message);
- });
- }
-}
diff --git a/WebInterface/NodeJSServer/src/js/src_old/modules/server-client.js b/WebInterface/NodeJSServer/src/js/src_old/modules/server-client.js
deleted file mode 100644
index 2f712b5..0000000
--- a/WebInterface/NodeJSServer/src/js/src_old/modules/server-client.js
+++ /dev/null
@@ -1,93 +0,0 @@
-import * as signalR from '@aspnet/signalr';
-import ServerListing from './ui/server-listing.js';
-
-/**
- * Class for communication to server
- */
-export default class ServerClient {
- /**
- * Creates new connection
- * @param {string} url URL of server running signalR
- * @param {string} serverListingId HTML ID of server-listing element,
- * to populate with available games
- * @param {BannerController} notifications Notification Manager
- * @param {array} ui UI Elements to reload on login
- * @param {boolean} [debug=false] Enable debug output?
- */
- constructor(url, serverListingId, notifications, ui, debug = false) {
- this.ui = ui;
- const connectionBuilder = new signalR.HubConnectionBuilder()
- .withUrl(url);
-
- if (debug) {
- connectionBuilder.configureLogging(signalR.LogLevel.Debug);
- } else {
- connectionBuilder.configureLogging(signalR.LogLevel.Error);
- }
-
- this.connection = connectionBuilder.build();
- this.connection.start()
- .then(() => this.loadServers()) // Load games list, once connected
- .catch((err) => console.error(err.toString()));
-
- // Initialize refreshing (blocks new refreshes if true)
- this.refreshing = false;
-
- this.serverListing = new ServerListing(serverListingId, notifications);
- }
-
- /**
- * Requests list of avalable games on the server
- */
- loadServers() {
- if (this.refreshing) return; // If already refreshing, no new request
-
- this.connection.on('ListGroups', (groups) => {
- // Populate server listing
- this.serverListing.flushElements();
- this.serverListing.addElements(groups, this, this.ui);
- this.connection.off('ListGroups');
-
- this.refreshing = false;
- });
-
- this.connection.invoke('GetGroups')
- .catch((err) => {
- this.refreshing = false;
- console.error(err.toString());
- });
- this.refreshing = true;
- }
-
- /**
- * Sends a game creating request to the server
- * @param {string} name Name of the new game
- * @param {string} password Password
- */
- createServer(name, password) {
- // TODO: Create
- }
-
- /**
- * Sends a login request
- * @param {string} group Group name to join
- * @param {string} password Password to send as SHA-256 Base64 String
- * @param {string} username Display name to use
- * @param {ServerClient~loginCallback} callback Callback function to use
- */
- sendLogin(group, password, username, callback) {
- this.connection.on('LoginResponse', (result) => {
- callback(result, this.connection);
- this.connection.off('LoginResponse');
- });
- this.connection.invoke('Login', group, username, password);
- }
-}
-
-/**
- * Callback to call with response to login request
- * @callback ServerClient~loginCallback
- * @param {number} result 0: Success, 1: PasswordError, 2:UsernameTaken,
- * 3:Unknown Error
- * @param {ConnectionHub} connection Connection to the server
- */
diff --git a/WebInterface/NodeJSServer/src/js/src_old/modules/ui/login-modal.js b/WebInterface/NodeJSServer/src/js/src_old/modules/ui/login-modal.js
deleted file mode 100644
index 13de78e..0000000
--- a/WebInterface/NodeJSServer/src/js/src_old/modules/ui/login-modal.js
+++ /dev/null
@@ -1,181 +0,0 @@
-import Modal from './modal.js';
-import '../hash.js';
-
-/**
- * Class to implement a login modal from the parent modal class
- */
-export default class LoginModal extends Modal {
- /**
- * Creates necessary elements for login modal
- * @param {string} serverName Name of the server, used for login and displayed
- * in title
- * @param {ServerClient} serverClient Server client object used to send the
- * login
- * @param {BannerController} notificationManager Object controlling the main
- * notification banners
- * @param {array} ui UI elements to call refresh method on after login
- */
- constructor(serverName, serverClient, notificationManager, ui) {
- super(serverName);
- this.serverName = serverName;
- this.serverClient = serverClient;
- this.notificationManager = notificationManager;
- this.pageUI = ui;
-
- let passBox = document.createElement('div');
- let nameBox = document.createElement('div');
- let sendBox = document.createElement('div');
-
- let passwordLabel = document.createElement('label');
- let passwordInput = document.createElement('input');
- let passwordInvalid = document.createElement('span');
- passwordLabel.setAttribute('for', 'password-input');
- passwordLabel.textContent = 'Passwort:';
- passwordLabel.title = 'Das Passwort des Spiels';
- passwordInput.id = 'password-input';
- passwordInput.type = 'password';
- passwordInput.placeholder = 'Passwort';
- passwordInput.title = 'Das Passwort des Spiels';
- passwordInvalid.className = 'invalid hidden';
- passwordInvalid.textContent = 'Das eingegebene Passwort ist falsch.';
-
- let nameLabel = document.createElement('label');
- let nameInput = document.createElement('input');
- let nameInvalid = document.createElement('span');
- nameLabel.setAttribute('for', 'name-input');
- nameLabel.textContent = 'Benutzername:';
- nameLabel.title = 'Dein Anzeigename';
- nameInput.id = 'name-input';
- nameInput.type = 'text';
- nameInput.autocomplete = 'on';
- nameInput.placeholder = 'Name';
- nameInput.title = 'Dein Anzeigename';
- nameInvalid.className = 'invalid hidden';
- nameInvalid.textContent =
- 'Der eingegebene Nutzername ist bereits vergeben.';
-
- let sendButton = document.createElement('button');
- sendButton.className = 'btn';
- sendButton.textContent = 'Login';
- sendButton.id = 'login-button';
-
- passBox.appendChild(passwordLabel);
- passBox.appendChild(passwordInput);
- passBox.appendChild(passwordInvalid);
- nameBox.appendChild(nameLabel);
- nameBox.appendChild(nameInput);
- nameBox.appendChild(nameInvalid);
- sendBox.appendChild(sendButton);
-
- this.body.appendChild(passBox);
- this.body.appendChild(nameBox);
- this.body.appendChild(sendBox);
-
- this.nameInput = nameInput;
- this.passwordInput = passwordInput;
- this.loginButton = sendButton;
-
- this.passwordInvalid = passwordInvalid;
- this.nameInvalid = nameInvalid;
-
- this.registerLoginBtn();
- }
-
- /**
- * Registers event to send login, on button press
- */
- registerLoginBtn() {
- let eventListener;
- let loginCallBack = (result, connection) => {
- console.log(result);
- if (result == 0) {
- this.redirectToPlay(connection);
- this.close();
- } else if (result == 1) {
- this.invalid('Name');
- this.loginButton.addEventListener('click', eventListener);
- } else if (result == 2) {
- this.invalid('Pass');
- this.loginButton.addEventListener('click', eventListener);
- } else {
- this.notificationManager.show('unknownLoginErr',
- 'Ein unbekannter Fehler ist aufgetreten');
- this.close();
- }
- };
-
- eventListener = () => {
- this.invalid(); // Remove 'invalid' messages
- this.loginButton.removeEventListener('click', eventListener);
- this.userName = this.nameInput.value;
- this.passwordInput.value.getHash()
- .then((result) => {
- this.serverClient.sendLogin(this.serverName, result,
- this.userName, loginCallBack);
- });
- };
- this.loginButton.addEventListener('click', eventListener);
- }
-
- /**
- * Displays text under invalid password / username
- * @param {string} inv Which field to display under (Pass / Name)
- * Blank inv will hide both
- */
- invalid(inv) {
- this.body.classList.remove('frst-warning');
- this.body.classList.remove('scnd-warning');
-
- this.passwordInvalid.classList.add('hidden');
- this.nameInvalid.classList.add('hidden');
-
- this.passwordInput.style.borderColor = 'none';
- this.nameInput.style.borderColor = 'none';
-
- if (inv == 'Pass') {
- this.body.classList.add('frst-warning');
- this.passwordInvalid.classList.remove('hidden');
- this.passwordInput.style.borderColor = '#ef5350';
- } else if (inv == 'Name') {
- this.body.classList.add('scnd-warning');
- this.nameInvalid.classList.remove('hidden');
- this.nameInput.style.borderColor = '#ef5350';
- }
- }
-
- /**
- * Loads play site
- * @param {HubConnection} connection Connection to the server
- */
- redirectToPlay(connection) {
- window.history.pushState('object or string', 'Game Page',
- 'play#game=' + this.serverName);
- fetch('play').then((response) => {
- response.text().then((htmlString) => {
- // Replace all references, since we're starting one level farther up
- htmlString = htmlString.replace(/\.\.\//g, './');
- htmlString = /<body>((.)|(\n))*<\/body>/g.exec(htmlString)[0];
- htmlString = htmlString.replace(/<script src=".*"><\/script>/, '');
- htmlString = htmlString.replace(
- /<remove_if_redirected>((.)|\n)*?<\/remove_if_redirected>/g, '');
- document.body.innerHTML = htmlString;
-
- let stylesheet = document.createElement('link');
- stylesheet.rel = 'stylesheet';
- stylesheet.type = 'text/css';
- stylesheet.href = './style/play.css';
- document.head.appendChild(stylesheet);
-
- for (let ui of this.pageUI) {
- ui.refresh();
- }
-
- import(/* webpackChunkName: "/playModule" */ '../playModule')
- .then(({default: GameClient}) => {
- let gameClient = new GameClient(this.userName, connection);
- gameClient.registerChat('chat');
- });
- });
- });
- }
-}
diff --git a/WebInterface/NodeJSServer/src/js/src_old/modules/ui/modal.js b/WebInterface/NodeJSServer/src/js/src_old/modules/ui/modal.js
deleted file mode 100644
index 10a1be5..0000000
--- a/WebInterface/NodeJSServer/src/js/src_old/modules/ui/modal.js
+++ /dev/null
@@ -1,67 +0,0 @@
-/**
- * Parent class to create Modals on the screen
- * Contains no content, as that is implemented by child classes
- */
-export default class Modal {
- /**
- * Creates a new modal with a title and empty content
- * @param {string} titleString Title to show at the top of the modal
- */
- constructor(titleString) {
- let modalBackground = document.createElement('div');
- let modal = document.createElement('div');
- let title = document.createElement('h1');
- let body = document.createElement('div');
-
- modalBackground.className = 'modal-container';
- modal.className = 'modal';
- title.className = 'modal-title';
- body.className = 'modal-body';
-
- title.textContent = titleString;
-
- modal.appendChild(title);
- modal.appendChild(body);
- modalBackground.appendChild(modal);
- document.body.appendChild(modalBackground);
-
- this.bg = modalBackground;
- this.modal = modal;
- this.title = title;
- this.body = body;
-
- this.registerEvents();
- }
-
- /**
- * Register event to close if clicked outside of modal
- * Clicking on the modal itself should not close it though
- */
- registerEvents() {
- this.modal.addEventListener('click', (e) => {
- e.stopPropagation();
- });
-
- this.bg.addEventListener('click', () => {
- this.close();
- });
- }
-
- /**
- * Fades modal out and removes it from the flow of the document
- */
- close() {
- this.bg.classList.add('hidden');
- this.bg.addEventListener('transitionend', () => {
- document.body.removeChild(this.bg);
- });
- }
-
- /**
- * Puts text in the body
- * @param {string} text Text to put into the body
- */
- setBodyText(text) {
- this.body.textContent = text;
- }
-}
diff --git a/WebInterface/NodeJSServer/src/js/src_old/modules/ui/server-listing.js b/WebInterface/NodeJSServer/src/js/src_old/modules/ui/server-listing.js
deleted file mode 100644
index 78ca323..0000000
--- a/WebInterface/NodeJSServer/src/js/src_old/modules/ui/server-listing.js
+++ /dev/null
@@ -1,67 +0,0 @@
-import LoginModal from './login-modal.js';
-
-/**
- * Class for handling the server list
- */
-export default class ServerListing {
- /**
- * Creates reference to container
- * @param {string} serverListId ID of the server list div
- * @param {BannerController} notifications Notification Manager
- */
- constructor(serverListId, notifications) {
- this.serverListing = document.getElementById(serverListId);
- this.notifications = notifications;
- }
-
- /**
- * Removes all elements currently in the server listing
- */
- flushElements() {
- this.serverListing.innerHTML = '';
- }
-
- /**
- * Populates servers from a given array of games
- * @param {array} array Array of available games
- * @param {ServerClient} serverClient Server Client to handle login
- * @param {array} ui UI Elements to reload after login
- */
- addElements(array, serverClient, ui) {
- for (let server of array) {
- const name = server['name'];
- const playerAmount = server['userCount'];
-
- let serverDiv = document.createElement('div');
- let nameSpan = document.createElement('span');
- let rightAlignDiv = document.createElement('div');
- let onlineDot = document.createElement('div');
- let playerCountSpan = document.createElement('span');
- let playerCountStaticSpan = document.createElement('span');
- let joinButton = document.createElement('button');
- serverDiv.className = 'server';
- nameSpan.className = 'server-name';
- rightAlignDiv.className = 'right-aligned-items';
- onlineDot.className = 'player-count-dot';
- playerCountSpan.className = 'player-count';
- playerCountStaticSpan.className = 'player-count-static';
- joinButton.className = 'btn join-btn';
- joinButton.id = 'join';
- nameSpan.textContent = name;
- playerCountSpan.textContent = playerAmount;
- playerCountStaticSpan.textContent = 'Spieler online';
- joinButton.textContent = 'Beitreten';
- joinButton.addEventListener('click', () => {
- new LoginModal(name, serverClient, this.notifications, ui);
- });
-
- rightAlignDiv.appendChild(onlineDot);
- rightAlignDiv.appendChild(playerCountSpan);
- rightAlignDiv.appendChild(playerCountStaticSpan);
- rightAlignDiv.appendChild(joinButton);
- serverDiv.appendChild(nameSpan);
- serverDiv.appendChild(rightAlignDiv);
- this.serverListing.appendChild(serverDiv);
- }
- }
-}