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-rw-r--r--dsa/DSALib/Commands/NpcCommands.cs17
1 files changed, 5 insertions, 12 deletions
diff --git a/dsa/DSALib/Commands/NpcCommands.cs b/dsa/DSALib/Commands/NpcCommands.cs
index 510b78b..5e20d65 100644
--- a/dsa/DSALib/Commands/NpcCommands.cs
+++ b/dsa/DSALib/Commands/NpcCommands.cs
@@ -1,30 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using DSALib.Characters;
using DSALib.DSA_Game;
-using DSALib.DSA_Game.Characters;
-namespace DSALib.Commands
-{
- public class NpcCommands
- {
- public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier)
- {
+namespace DSALib.Commands {
+ public class NpcCommands {
+ public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier) {
if (int.TryParse(props.Last(), out var mean)) return Random(id, props.First(), mean, modifier);
return Copy(id, props.First(), props.Last(), modifier);
}
- private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1)
- {
+ private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1) {
throw new NotImplementedException();
//Dsa.Chars.Add(new Npc(npcName, mean, stDv));
//return $"{npcName} wurde zufällig generiert";
}
- private static string Copy(ulong id, string npcName, string source, int stDv = 1)
- {
+ private static string Copy(ulong id, string npcName, string source, int stDv = 1) {
if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) throw new Exception("Char gibt es schon");
throw new NotImplementedException();
//var chr = Dsa.GetCharacter(id);