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path: root/dsa/DSALib/Commands/NpcCommands.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using DSALib.DSA_Game;

namespace DSALib.Commands {
    public class NpcCommands {
        public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier) {
            if (int.TryParse(props.Last(), out var mean)) return Random(id, props.First(), mean, modifier);

            return Copy(id, props.First(), props.Last(), modifier);
        }

        private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1) {
            throw new NotImplementedException();
            //Dsa.Chars.Add(new Npc(npcName, mean, stDv));
            //return $"{npcName} wurde zufällig generiert";
        }

        private static string Copy(ulong id, string npcName, string source, int stDv = 1) {
            if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) throw new Exception("Char gibt es schon");
            throw new NotImplementedException();
            //var chr = Dsa.GetCharacter(id);
            //Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));
            //return $"{npcName} wurde als variierte Kopie von {source} erstellt";
        }
    }
}