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-rw-r--r--game_server/src/server.rs24
1 files changed, 20 insertions, 4 deletions
diff --git a/game_server/src/server.rs b/game_server/src/server.rs
index 0b76f15..5b1a7a9 100644
--- a/game_server/src/server.rs
+++ b/game_server/src/server.rs
@@ -8,8 +8,8 @@ use websocket::{OwnedMessage,
use std::net::{SocketAddr, ToSocketAddrs, TcpStream};
use std::sync::{mpsc,
mpsc::{Sender, Receiver}};
-use super::lobby::Lobby;
-use super::backend_connection::BackendConnection;
+use crate::lobby::Lobby;
+use crate::backend_connection::BackendConnection;
pub type ClientReceiver = receiver::Reader<<TcpStream as Splittable>::Reader>;
pub type ClientSender = sender::Writer<<TcpStream as Splittable>::Writer>;
@@ -24,7 +24,22 @@ pub enum GameServerError {
BindError(std::io::Error),
HandshakeRequestError,
InvalidProtocolError,
- AcceptError(std::io::Error)
+ AcceptError(std::io::Error),
+ GroupError(String),
+ GroupCreationError(String),
+}
+
+impl std::fmt::Display for GameServerError {
+ fn fmt(&self, f: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
+ match self {
+ GameServerError::BindError(e) => write!(f, "BindError: {}", e),
+ GameServerError::HandshakeRequestError => write!(f, "HandshakeRequestError"),
+ GameServerError::InvalidProtocolError => write!(f, "InvalidProtocolError"),
+ GameServerError::AcceptError(e) => write!(f, "AcceptError: {}", e),
+ GameServerError::GroupError(e) => write!(f, "GroupError: {}", e),
+ GameServerError::GroupCreationError(e) => write!(f, "GroupCreationError: {}", e),
+ }
+ }
}
pub struct GameServer {
@@ -111,7 +126,8 @@ impl GameServer {
user_id, token, client.host_name(), group_name);
//clients.lock().unwrap().insert(token, client);
self.lobby.add_client(&group_type, group_id,
- &group_name, user_id, client);
+ &group_name, user_id, client)
+ .unwrap_or_else(|e| warn!("failed to add client: {}", e));
}
}
} else {