diff options
author | Dennis Kobert <d-kobert@web.de> | 2019-05-31 06:49:25 +0200 |
---|---|---|
committer | Dennis Kobert <d-kobert@web.de> | 2019-05-31 06:49:25 +0200 |
commit | 031ba8a21d3899d4e24bd1423ec738ebf95ab947 (patch) | |
tree | 2f36a3ea9909d3673037207efd956370951b11d1 /game_server/src/server.rs | |
parent | cdb4799231837e1e1a07f484b0b8a944819e6e78 (diff) |
Improve Exception Handling
Add WebhoggGroup
Diffstat (limited to 'game_server/src/server.rs')
-rw-r--r-- | game_server/src/server.rs | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/game_server/src/server.rs b/game_server/src/server.rs index 0b76f15..5b1a7a9 100644 --- a/game_server/src/server.rs +++ b/game_server/src/server.rs @@ -8,8 +8,8 @@ use websocket::{OwnedMessage, use std::net::{SocketAddr, ToSocketAddrs, TcpStream}; use std::sync::{mpsc, mpsc::{Sender, Receiver}}; -use super::lobby::Lobby; -use super::backend_connection::BackendConnection; +use crate::lobby::Lobby; +use crate::backend_connection::BackendConnection; pub type ClientReceiver = receiver::Reader<<TcpStream as Splittable>::Reader>; pub type ClientSender = sender::Writer<<TcpStream as Splittable>::Writer>; @@ -24,7 +24,22 @@ pub enum GameServerError { BindError(std::io::Error), HandshakeRequestError, InvalidProtocolError, - AcceptError(std::io::Error) + AcceptError(std::io::Error), + GroupError(String), + GroupCreationError(String), +} + +impl std::fmt::Display for GameServerError { + fn fmt(&self, f: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> { + match self { + GameServerError::BindError(e) => write!(f, "BindError: {}", e), + GameServerError::HandshakeRequestError => write!(f, "HandshakeRequestError"), + GameServerError::InvalidProtocolError => write!(f, "InvalidProtocolError"), + GameServerError::AcceptError(e) => write!(f, "AcceptError: {}", e), + GameServerError::GroupError(e) => write!(f, "GroupError: {}", e), + GameServerError::GroupCreationError(e) => write!(f, "GroupCreationError: {}", e), + } + } } pub struct GameServer { @@ -111,7 +126,8 @@ impl GameServer { user_id, token, client.host_name(), group_name); //clients.lock().unwrap().insert(token, client); self.lobby.add_client(&group_type, group_id, - &group_name, user_id, client); + &group_name, user_id, client) + .unwrap_or_else(|e| warn!("failed to add client: {}", e)); } } } else { |